A Warm Welcome to Arcandia

Escaping Pasgaarde
Session Five: On the offensive

Upon returning to Averistad, the group were hailed warmly and rewarded by Msindi for rescuing Jola. They talked with a local smith about a pair of metal symbols in the shape of the Charan emblem, and he said he would be happy to try and fashion a mounting system while working with Jola, who had been able to locate information on mounting the weapons.

With knowledge from the uncooperative Charan they were returning to Msindi, the party decided to raid one of the charan hideouts. After a short prep they sent out, and after a short period of getting lost in the wood, they came upon an area of charred wood occupied by a set of flaming wolves. They dispatched the pack and managed to secure pelts from the creatures, to be fashioned into gear later.

Very near to the charred clearings, they located the first building where the Charan hideout was noted to them. Upon entering, they found a cleric tending the eight wounded men. Avoiding an altercation, the cleric promised to not cause problems if he was allowed to ensure the safety of the soldiers there, who he prompted were Charan. The party allowed him to escape, and he promised they would never see him again after doing his best to restore the injured men to full strength.

Venturing further south, they came upon a lookout post and a small hut manned by Charan soldiers. After putting the lookout to sleep, they called out for the men inside and when a fight ensued, they burned the hut and the three inside of it.

Finally, they came upon a large structure at the end of the path, and entering it they defeated a group of Charan which they later found out contained one of the Charan leaders. In the structure, they found room for many more men who were missing, along with more notes about Plan E.

The writings were detailed, as the attack was not anticipated. Most importantly, there were writings about an artifact called the Igni Osato, which was essential to the plan, but the Charan seemed woefully underknowledged about where it is or how to utilize it. The hideout also was home to detailed maps, showing the location of two remaining hideouts hidden in the Great Grey Forest.

Escaping Pasgaarde
Session Four: Safekeeping

The party folowed Msindi’s advice to go and locate Jola in Haverford. She lent them horses to save travel time they left the next day. The trip was longer than normal, but uneventful. They passed over two southern flowing rivers that source from Latitute Lake.

They arrived in town and asked around for Jola. The barkeep freely informed the group of his location, noting that he also gave Jola’s whereabouts to another group of travelers new to the town earlier in the day. They searched the town far and wide but found no trace of the other group, which none of the innkeeps had seen that day.

They visited Jola and had trouble contacting him from an upper floor of his towering study. They explained to him the danger he was in and decided to stay with him that night to protect him. Under rotating night watch, they spotted a group of what looked to be theives approaching the door.

Engaging the group, they fought viciously and seemed to be larger than initially appeared. The assaulting group tried to abduct Jola and escape but failed to cheers from a gathered townsfolk. They gave Jola some time to gather essential materials and locked his place before departing, bringing Jola back to Averistad for safekeeping.

Escaping Pasgaarde
Session Three: The Abandoned Hideout

After arriving in Longville and conversing with Linnake “Lin” Magna for some time, the party unloaded the supplies and recovered the chest of old weapons. Lin thanked them, and wished them well on their travels, wherever they decided to go.

The group of weary travelers headed back to Averistad with their captive and went to Msindi for advice and to deliver the chest of weapons. She rewarded the Exiles for their effort and informed them that the man working in the Apocathery had fled town the night previous after she instructed the town guard to investigate him.

She further instructed two members of the Guard to search the forest South of the city to try and locate the shopkeep’s whereabouts. They had not returned within a specified timeframe, so she requested the party to search Great Grey Forest.

After enlisting help from a local Dwarven smithy who sources his lumber from a deeper part of the forest, the party went in search of the fleeing man. They came upon a pile of rubble against a nearly sheer cliff face, and choosing to dig it out, revealed a small doorway with chairs inlet to the wall.

Inside was a hideout that the players soon realized was home to the Charan. They were attacked by undead and beset by traps left by the previous occupants. It seemed there was a confusing and I’ll-prepared attack that took the life of many Charan left inside. Some survivors after a brief fight confirmed the identity of the hideout as Charan and explained they had been trapped by the blocking of the entrance and the rise of the dead.

The party located a few crude maps and plans left in the planning quarters, including records of stolen items from Averistad. They recovered the valuables hidden in the space, but left the mess hall and storage unexplored for fear of undead. The stolen food was not located. They also rescued an unconscious emaciated prisoner from the prison of the dungeon.

Presenting Msindi with the man, she explained he was a local scholar Darren. Not very noteworthy one way or another, she was confused as to why he was made a target. When the party mentioned a name they found in a note, Jola, she prompted that Jola was a very famous scholar in Pasgaarde. He resides West in the small coastal city of Haverford.

The note about Jola was handwritten from an officer and stamped with the Charan symbol, addressed to Razid. It claimed the next step in plan E was to abduct Jola from Haverford.

When they asked what they should do next, Msindi replied solemnly “You should get the hell out of here”

Escaping Pasgaarde
Session two: Sleuth and Shepherd

After an uneventful trip to Averistad on the last supplies that Linnake “Lin” Magna and Leigh Caerwyn could muster, the party arrived to find an unwelcome and distrustful town folk.

They struggled to find anyone to help them locate Commander Msindi. Finally, after finding out about the recent thefts in the city, a citizen informed them she usually resides in the barracks central to the town.

When approached, the guards were unfriendly to the party until it was mentioned that Lin sent them for help. Msindi welcomed them and informed the party she had been sending supply caravans weekly to Longville but they had never returned. Considering the dangerous state of the countryside, she assumed they were headed north up the coast from Longville to the safer Havford. The party volunteered to escort the next caravan and find out what has been happening to them.

Before departing, they pursued on the handwritten note that lead to the apocathery. When asked for Reno, the shopkeep believed the lie about the number of survivors and relinquished three more vials of the silvery liquid, exclaiming he couldn’t understand the obsession with the stuff. When asked, Msindi explained the liquid was Silvertongue, an illegal drug being smuggled into the city. The party informed her they got what stock they had from the town apocathery.

They departed the next day to escort the caravan of supplies to Longville. One caravan was loaded with new arms and armor smithed In Averistad, while the other had as much food and medical supplies as Averistad could spare, considering the thieving crisis.

Along the way, the convoy was attacked by a group of unbranded soldiers in heavy military gear. After viciously dispatching the bulk of the group when they threatened the convoy, the party knocked out and captured one of the soldiers, a bard.

On the way to Longville, they questioned him about his motives. He claimed he was indeed part of the Charan, and that they never wore branding when capturing the caravans to allow them to get close without suspicion.

When asked about why he follows the Charan, he simply said “Everyone needs food, and right now they can provide.”

Escaping Pasgaarde
Session one: Broken Bones

A crew of Exiles was dropped on Exile’s Judgement, a small gravel beach just south of Longville.

The prisoners, convicted of various crimes in their homeland, were lead up the coast by the Charan. Upon arrival, for each captive, a coin was flipped: Heads is life, and tails is death.

There were five survivors out of twelve. A lie by one of the Charan members was called out by a more sympathetic member, and the resulting altercation ended in the liar being murdered by the captain, Razid. He informed the survivors about Longville, and further told them if they seek justice, to seek the Thetlani Dynasty inland. This comment seemed to bring about derision from the other men.

On the body of the soldier, they recovered a dagger emblazoned with the Charan emblem and a silver fluid. The dead soldier also had a similarly silver tongue. He held a note that said to ask for Reno in the Apocathery at Averistad.

The group ventured North to Longville and met Linnake “Lin” Magna, and Leigh Caerwyn. Lin informed the group they had to venture back down the coast and find the bodies before they rose again as undead. If they had, they must be killed.

When the players arrived back at Exile’s Judgement, the bodies had already risen and some had fully decomposed. After dispatching the undead, a much larger swarm of undead approached from the water and forced the party to retreat.

Back in town, they relayed the news to Lin. After conferring with Leigh, he asks the party to venture southwest to Averistad and find help from the commander Msindi, as the town is nearly broken completely and another attack would decimate it.

The party slept and prepared to head out the next day.


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